the artistry and psychology of gaming

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About Us

Hi! Welcome to Gaming Symmetry. Here, we attempt to give video games the type of critical credit and attention we believe they deserve. We consider video games to be more than just entertainment; like film and literature, they can be art as well.

At present, we're staffed by a team of nine authors, writing pieces on the art, psychology, culture, and future of gaming. If you like what you see, follow us on Twitter or like us on Facebook.

Most Recent Articles

The Mysterious Shadows of Skullshadow Island

Posted by on Feb 22, 2015 in Gaming on the House | 0 comments

Gaming on the House returns (good lord, has this feature really been idle for 2 years?!) to talk about a very different type of game from a very different type of content provider.

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Akiba’s Trip: Undead and Undressed

Posted by on Feb 8, 2015 in Reviews | 0 comments

Alice Kojiro beats the pants off of people in broad daylight. Literally.

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Middle-earth: Shadows of Mordor

Posted by on Nov 2, 2014 in Reviews | 3 comments

“Standing on the shoulders of giants. And Batman.” Good: Arguably the best gameplay of any game I’ve ever played; brilliant gameplay-plot symbiosis; three excellent new systems; faithful to the source material; excellent audio. Bad: Incredibly derivative; weak story, plot, and ending; a few frustrating gameplay moments; lazy upgrade system.

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Watch Dogs

Posted by on Oct 4, 2014 in Reviews | 0 comments

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Reflections: BostonFIG 2014

Posted by on Sep 16, 2014 in Anecdotes, Lists | 4 comments

Gaming Symmetry heads to the Boston Festival of Indie Games for some hands-on experience with a few up and coming indie titles.

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The Top 10 Ways Sega Was Ahead of Its Time All Along

Posted by on Sep 11, 2014 in Lists | 0 comments

In this Top 10 list, DDJ looks at Sega’s repeated history of being ahead of its time. Repeatedly, Sega developed technologies that would go on to become major features in the industry years or decades later.

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Thief (2014)

Posted by on Sep 9, 2014 in Reviews | 0 comments

BGH takes a long overdue look at a game that seems to have fallen into shadow with several misconceptions to its quality.

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