the artistry and psychology of gaming


The Architecture of Half-Life 2

Posted by on Sep 30, 2011 in The Architecture of Gaming | 0 comments

Rise and shine, dear readers, rise and shine. In this inaugural installment of The Architecture of Gaming, Ethan Sheaffer begins exploring the nature of level design and analyzes the exemplary level design in Half-Life 2. So wake up and smell the ashes.

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Top 10 Games of October 2011

Posted by on Sep 30, 2011 in Lists | 1 comment

As our own good old tradition here at Gaming Symmetry this is the third month we’re going to tell you what games are coming out that you should be excited about.

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Portal: The Flash Version

Posted by on Sep 28, 2011 in Gaming on the House | 0 comments

“Portal Month” concludes with a look at the creativity spawned by the original game

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Why Censorship Hurts The Industry

Posted by on Sep 27, 2011 in The Controller and The Lamp | 3 comments

Nazifpour argues that censorship is stupid, immoral and wrong. We shouldn’t censor anything. So let’s stop putting stupid age labels and let the freedom roll.

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Scorch (Ristar)

Posted by on Sep 26, 2011 in Oases of Beauty | 2 comments

September 2011 is Sega Month for Oases of Beauty: a look at worlds from games from early Sega consoles. Today’s featured world is Scorch from Ristar, a Platformer for the Sega Genesis/Mega Drive.

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