the artistry and psychology of gaming

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Assassin’s Creed: Revelations

Posted by on Nov 30, 2011 in Reviews | 2 comments

“Lazy.” Good: New features are well-executed; excellent initial framing of the stories; still a very fun and unique gameplay engine. Bad: Very few new gameplay mechanics; odd allegiance to old, outdated mechanics; very little attention to the core conflict of the series; an unoriginal, phoned-in plot; moves far too fast toward the end.

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House 3 (Haunting: Starring Polterguy)

Posted by on Nov 28, 2011 in Oases of Beauty | 0 comments

As part of November 2011’s Isometric Special, this entry explores the third house from Haunting: Starring Polterguy, a nearly unclassifiable Action game for the Sega Genesis.

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Booster Tower (Super Mario RPG)

Posted by on Nov 21, 2011 in Oases of Beauty | 0 comments

As part of November 2011’s Isometric Special, this entry explores Booster Tower from Super Mario RPG, an Action-RPG for the Super Nintendo.

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The Architecture of Metroid (The Early Years)

Posted by on Nov 20, 2011 in The Architecture of Gaming | 1 comment

In space, no one can hear you scream. But they can definitely hear you blasting the crap out of a bunch of Space Pirates. Nintendovember continues as Ethan Sheaffer analyzes the series that pioneered the Metroidvania subgenre. Betcha can’t guess what that series is.

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Ancient Magic: Bazoo! Mahou Sekai

Posted by on Nov 18, 2011 in Reviews | 0 comments

Alice Kojiro discovers a hidden treasure in the Super Famicom library, and recounts a heartwarming tale of the life and times of a sweet young woman.

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