the artistry and psychology of gaming

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The Philosophy of Video Games- An Introduction

Posted by on Jan 31, 2012 in The Controller and The Lamp | 3 comments

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Ice World 2 (DoReMi Fantasy: Milon no DokiDoki Daibouken)

Posted by on Jan 30, 2012 in Oases of Beauty | 0 comments

January 2012 is Ice Month on Oases of Beauty. This entry looks at the second stage of Ice World from DoReMi Fantasy: Milon no DokiDoki Daibouken, a Platformer for the Super Nintendo.

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Redder

Posted by on Jan 25, 2012 in Gaming on the House | 1 comment

This week on Gaming on the House, we blast off for some intergalactic capitalism as we take advantage of a planet’s unintended exports. Redder is a 2D platformer that proves there are no wrong roads to anywhere.

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Last Leg Land (Decap Attack)

Posted by on Jan 23, 2012 in Oases of Beauty | 0 comments

January 2012 is Ice Month on Oases of Beauty. This entry looks at Last Leg Land from Decap Attack, a Platformer for the Sega Genesis.

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Piracy- How Video Game Industry Can Deal with It

Posted by on Jan 20, 2012 in In-Depth | 6 comments

The only way to solve the piracy problem or at least improve it is to convince the average gamers that it is more convenient for them to buy the legal copy of the game rather than download the pirated version. And this will be achieved by cutting the costs. The price of a game must be so low that paying it would be better than going through the motions of cracking it. We need an austerity measure.

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