the artistry and psychology of gaming

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Battle Effects

Posted by on Nov 30, 2012 in The JRPG: An Intricate Genre | 0 comments

Alice Kojiro sets out to prove that flashy special effects in battle aren’t a total waste of code.

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Top 10 Games Developed by Square-Enix

Posted by on Nov 27, 2012 in Lists | 0 comments

This week in his list series on game companies, DDJ follows up with the fate of the company covered last week. What has Square-Enix done since the merger?

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Bleck’s Castle (Super Paper Mario)

Posted by on Nov 26, 2012 in Oases of Beauty | 0 comments

November 2012 is Dark Labyrinth Month on Oases of Beauty. This entry takes a look at Bleck’s Castle from Super Paper Mario, a sidescrolling Action-Adventure for the Wii.

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Enemy Design

Posted by on Nov 23, 2012 in The JRPG: An Intricate Genre | 0 comments

Every RPG has enemies to battle, and their visual design can be very important in setting the tone and creating consistent aesthetics.

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A Story About My Uncle

Posted by on Nov 22, 2012 in Gaming on the House | 1 comment

Gaming on the House gives thanks to an exciting non-violent 3D platformer with a focus on family.

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