the artistry and psychology of gaming

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The Evolution of Bad Ideas: DRM

Posted by on Jun 29, 2013 in The Evolution of Bad Ideas | 1 comment

BGH breaks down the history of DRM in video games to look at its evolutionary path, and what it means for the consumer.

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Mushroom Hill Zone (Sonic & Knuckles)

Posted by on Jun 24, 2013 in Oases of Beauty | 0 comments

June 2013 is Forest Month for Oases of Beauty. Today’s featured world is Mushroom Hill Zone from Sonic & Knuckles, a Platformer for the Sega Genesis.

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2013 Was the Most Disappointing E3

Posted by on Jun 23, 2013 in Anecdotes | 0 comments

Opinion: Absence of innovation, lack of real progress, a horrible Microsoft console, an underwhelming Sony console, and the dominance of prequels and sequels makes 2013 one of the most disappointing E3s ever.

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The Evolution of Bad Ideas: Introduction

Posted by on Jun 22, 2013 in The Evolution of Bad Ideas | 0 comments

Bad Ideas are everywhere, but some just don’t know when to give up. This feature looks at the perpetually bad ideas in the gaming industry, and how they’ve evolved without ever changing their outcome.

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The Last of Us

Posted by on Jun 21, 2013 in Reviews | 0 comments

“The pieces are strong, but the assembled puzzle is a masterpiece.” Good: Remarkable consistency and loyalty to an underlying theme; phenomenal stealth-based gameplay; compelling improvisational combat; incredible level design; excellent difficulty curve; incredible stories; mature gameplay, story, and themes. Bad: Too many prototypical gameplay tropes; non-intuitive weapon-select system; weak overall plot arc.

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