the artistry and psychology of gaming

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The Mysterious Shadows of Skullshadow Island

Posted by on Feb 22, 2015 in Gaming on the House | 0 comments

Gaming on the House returns (good lord, has this feature really been idle for 2 years?!) to talk about a very different type of game from a very different type of content provider.

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Reflections: BostonFIG 2014

Posted by on Sep 16, 2014 in Anecdotes, Lists | 1 comment

Gaming Symmetry heads to the Boston Festival of Indie Games for some hands-on experience with a few up and coming indie titles.

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Thief (2014)

Posted by on Sep 9, 2014 in Reviews | 0 comments

BGH takes a long overdue look at a game that seems to have fallen into shadow with several misconceptions to its quality.

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The Legend of Zelda: a Second Look at the Second Quest

Posted by on Jan 25, 2014 in In-Depth | 5 comments

BGH revisited the Legend of Zelda’s Second Quest, and found it to be one of the most intelligent player experiences ever designed.

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The Evolution of Bad Ideas: DRM

Posted by on Jun 29, 2013 in The Evolution of Bad Ideas | 1 comment

BGH breaks down the history of DRM in video games to look at its evolutionary path, and what it means for the consumer.

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