the artistry and psychology of gaming

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Top 10 Ways Handheld Consoles Led to Smartphones

Posted by on Jul 1, 2014 in Lists | 1 comment

In this top 10 list, DDJ looks at several of the most significant smartphone features that actually find their roots in handheld gaming. Along the way, he asks the question: why are the biggest names in smartphones Google, Apple, and Samsung instead of Nintendo, Sony, and Microsoft?

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Assassin’s Creed III: Liberation HD

Posted by on Apr 17, 2014 in Reviews | 0 comments

“Why upgrade the graphics without fixing the bad, glitchy gameplay?” Good: Some interesting new ideas; a fantastic twist on the frame story; the series’ best music. Bad: Glitchy; disjointed gameplay and plot; incoherent story; frustrating game world; lazy sidequests.

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inFamous: Second Son

Posted by on Mar 31, 2014 in Reviews | 0 comments

“Meet the new gen, same as the old gen.” Good: Beautiful; fair use of motion and touch controls; natural strategies; interesting sandbox tasks; some cool destructible environments. Bad: Awful morality system; awful interfaces; awful characters; challenge by frustration; overly constrained ability system; checklist-reliant gameplay; few of the previous games’ positive features; nothing new to offer at all.

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The Legend of Zelda: A Link Between Worlds

Posted by on Mar 22, 2014 in Reviews | 0 comments

“Same strengths, same weaknesses, same Legend of Zelda.” Good: Open, player-driven structure; interesting ‘between worlds’ mechanic; decent minigames and sidequests. Bad: Little to no true innovation; underutilized 2D mechanic; poor presentation and use of weapons; reliance on “Eureka”-style puzzles; generic bosses; lazy dungeons; poor incentive for experimentation.

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Top 10 Young Franchises

Posted by on Feb 21, 2014 in Lists | 0 comments

In this Top 10 list, DDJ looks at ten of the best franchises to emerge in the best ten years of gaming, before his GameFAQs Top 100 project on DDJGames.com points the spotlight more directly on Final Fantasy, Mario, and The Legend of Zelda.

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