the artistry and psychology of gaming


The Top 10 Boxes in Video Games

Posted by on Dec 26, 2012 in Lists | 1 comment

Many English-speaking nations celebrate Boxing Day today, December 26th. Americans like Ethan Sheaffer don’t, however, but that doesn’t mean that he can’t pay tribute to his favorite boxes in video games. Um… excuse me, his “favourite” boxes….

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Mass Effect 3: The Controversial Ending, and What It Means for the Future of the Industry

Posted by on Apr 2, 2012 in In-Depth | 7 comments

Ethan analyzes why people are upset about the Mass Effect 3 ending, how BioWare could have avoided the controversy, and how BioWare’s reaction might change the industry. WARNING: This article contains more spoilers than a NASCAR race.

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The Darkness II Review

Posted by on Feb 14, 2012 in Reviews | 0 comments

I believe in a thing called love! Just in time for Valentine’s Day, The Darkness II brings you a tale of star-crossed lovers with a lot of heart. Granted, one of those lovers is dead, and the hearts are being ripped out of the chests of mobsters and cultists to feed a monster made of pure darkness, but hey, we can’t all be Nicholas Sparks.

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Reactions to the Spike 2011 Video Game Awards

Posted by on Dec 13, 2011 in Anecdotes | 3 comments

Ethan Sheaffer discusses the things that this year’s Spike VGAs improved, the (many, many) things they still did wrong, how they could fix their problems, and why all of this matters to the gaming industry.

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The Architecture of Gaming: Nintendovember Afterword

Posted by on Dec 11, 2011 in The Architecture of Gaming | 0 comments

Or: How the Hardware Limitations of the NES Influenced the Level Design in Several Classic Games.

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