the artistry and psychology of gaming

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The Top 10 Moments of Comic Relief that Define their Game [Spoilers]

Posted by on Feb 24, 2014 in Lists | 0 comments

We usually think of comic relief as a moment of rest in the tragic, a moment to ease our thinking and stop occupying ourselves with the disturbing flow of the events. However, the writer(s) can sneak in very serious messages into these moments as well. Sometimes these moments actually define the whole work, present the theme of the overall theme of the work in a sort of a micronarrative. Nazifpour presents to you ten examples of thematic and major comic relief moments in video games.

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2013 Was the Most Disappointing E3

Posted by on Jun 23, 2013 in Anecdotes | 0 comments

Opinion: Absence of innovation, lack of real progress, a horrible Microsoft console, an underwhelming Sony console, and the dominance of prequels and sequels makes 2013 one of the most disappointing E3s ever.

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The Top 10 Horror Visual Novels

Posted by on Apr 23, 2013 in Lists | 5 comments

Here are 10 great visual novels in the horror genre.

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Why Bioshock: Infinite is so violent?

Posted by on Apr 10, 2013 in In-Depth | 0 comments

Nazifpour defends the use of violence in Bioshock: Infinite.

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Tomb Raider (2013)

Posted by on Mar 24, 2013 in Reviews | 0 comments

This game takes advantage of being a Tomb Raider. As a part of that series, this game is innovative for its redesign of the beloved heroine, but apart from that it has nothing else to offer. The game pretends to be more innovative than it really is. It is still an entertaining game I recommend to everyone, but it is not a great game, or a masterpiece.

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