the artistry and psychology of gaming

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The Architecture of Half-Life 2 (Part 3)

Posted by on Oct 14, 2011 in The Architecture of Gaming | 1 comment

Prepare for unforeseen consequences in the third and final part of Ethan Sheaffer’s analysis of the level design in Half-Life 2.

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The Architecture of Half-Life 2 (Part 2)

Posted by on Oct 7, 2011 in The Architecture of Gaming | 0 comments

Ethan Sheaffer returns with more insight as to why Half-Life 2 has fantastic level design. Now about that beer he owes ya….

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The Architecture of Half-Life 2

Posted by on Sep 30, 2011 in The Architecture of Gaming | 0 comments

Rise and shine, dear readers, rise and shine. In this inaugural installment of The Architecture of Gaming, Ethan Sheaffer begins exploring the nature of level design and analyzes the exemplary level design in Half-Life 2. So wake up and smell the ashes.

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