the artistry and psychology of gaming

Advertisement

Battle Effects

Posted by on Nov 30, 2012 in The JRPG: An Intricate Genre | 0 comments

Alice Kojiro sets out to prove that flashy special effects in battle aren’t a total waste of code.

Read More

Enemy Design

Posted by on Nov 23, 2012 in The JRPG: An Intricate Genre | 0 comments

Every RPG has enemies to battle, and their visual design can be very important in setting the tone and creating consistent aesthetics.

Read More

Character Design

Posted by on Nov 16, 2012 in The JRPG: An Intricate Genre | 0 comments

Alice Kojiro looks at a visual aspect that’s rarely discussed in depth: how the characters look.

Read More

Environments

Posted by on Nov 9, 2012 in The JRPG: An Intricate Genre | 0 comments

Visuals in a video game have many aspects, but this entry takes a look at the most commonly discussed ones: the environments.

Read More

Content

Posted by on Nov 2, 2012 in The JRPG: An Intricate Genre | 0 comments

Everyone’s screaming for more content these days, but is there such a thing as too much?

Read More

Classes & Skills

Posted by on Oct 26, 2012 in The JRPG: An Intricate Genre | 0 comments

Alice Kojiro takes a look at the character diversification from a gameplay standpoint. Different skills – spells or otherwise – and warrior classes are what make characters unique in battle, but do they all work well?

Read More