Battle Effects
Alice Kojiro sets out to prove that flashy special effects in battle aren’t a total waste of code.
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Enemy Design
Every RPG has enemies to battle, and their visual design can be very important in setting the tone and creating consistent aesthetics.
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Character Design
Alice Kojiro looks at a visual aspect that’s rarely discussed in depth: how the characters look.
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Environments
Visuals in a video game have many aspects, but this entry takes a look at the most commonly discussed ones: the environments.
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Content
Everyone’s screaming for more content these days, but is there such a thing as too much?
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Classes & Skills
Alice Kojiro takes a look at the character diversification from a gameplay standpoint. Different skills – spells or otherwise – and warrior classes are what make characters unique in battle, but do they all work well?
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