the artistry and psychology of gaming

Advertisement

What should impact a game’s score?

Posted by on Jan 19, 2012 in The Challenges of Game Reviewing | 0 comments

This week, DDJ examines all the various criteria that one could argue should influence a game’s review score, including fun, play time, replay value price, innovation, uniqueness, artistic merit…

Read More

How do you score wildly different games?

Posted by on Jan 12, 2012 in The Challenges of Game Reviewing | 0 comments

How do you compare The Elder Scrolls V: Skyrim, Batman: Arkham City, The Legend of Zelda: Skyward Sword, and Bastion? This week, DDJ analyzes the difficulties inherent in comparing game from wildly different genres.

Read More

The Dangers of a Narrow Score Spectrum

Posted by on Jan 5, 2012 in The Challenges of Game Reviewing | 2 comments

Read More

Why is 8.8 a bad score?

Posted by on Dec 29, 2011 in The Challenges of Game Reviewing | 2 comments

Read More

New Feature: The Challenges of Game Reviewing

Posted by on Dec 22, 2011 in The Challenges of Game Reviewing | 2 comments

In this series, DDJ will focus on several of the issues challenging game reviewers today, including score inflation, conflicts of interest, and where reviews ought to focus. Along the way, he’ll talk about how game reviewing in general is doing a disservice to game developers, game players, and the industry as a whole, and how it can be fixed.

Read More