the artistry and psychology of gaming


Inspiration in the Uninspired

Posted by on Jul 14, 2014 in In-Depth | 0 comments

There have been many examples of derivative work in the gaming industry as of late. Alice Kojiro wonders if this is really a bad thing.

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A Mother’s Love

Posted by on May 11, 2014 in In-Depth | 2 comments

In honor of Mothers’ Day, Alice Kojiro shares her experience with the beautiful story of a mother’s love from Theresia’s Dear Emile story on the Nintendo DS.

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The Legend of Zelda: a Second Look at the Second Quest

Posted by on Jan 25, 2014 in In-Depth | 3 comments

BGH revisited the Legend of Zelda’s Second Quest, and found it to be one of the most intelligent player experiences ever designed.

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Nostalgic for the New

Posted by on Jul 29, 2013 in In-Depth | 0 comments

With all of the tools available today, doesn’t it seem odd that the criticism of “This is just the same game over and over again,” is more common than ever?

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Why Bioshock: Infinite is so violent?

Posted by on Apr 10, 2013 in In-Depth | 0 comments

Nazifpour defends the use of violence in Bioshock: Infinite.

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Authors’ Choice: Underrated Games

Posted by on Jan 3, 2013 in Anecdotes, In-Depth, Lists | 0 comments

Authors’ Choice is a series of articles in which the staff of Gaming Symmetry voice their personal opinions on a variety of topics. Each writer will choose one game for each topic and will discuss it shortly, therefore the articles are entertaining and easy to read. The writers of Gaming Symmetry stand up to defend what they feel to be underrated games.

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