the artistry and psychology of gaming

Advertisement

Child of Eden: A Synaesthete’s Review

Posted by on Aug 4, 2014 in In-Depth, Reviews | 4 comments

Child of Eden has been reviewed by many, but never for the element around which it was built: synaesthesia. Find out how well it did, only at Gaming Symmetry.

Read More

Inspiration in the Uninspired

Posted by on Jul 14, 2014 in In-Depth | 0 comments

There have been many examples of derivative work in the gaming industry as of late. Alice Kojiro wonders if this is really a bad thing.

Read More

A Mother’s Love

Posted by on May 11, 2014 in In-Depth | 2 comments

In honor of Mothers’ Day, Alice Kojiro shares her experience with the beautiful story of a mother’s love from Theresia’s Dear Emile story on the Nintendo DS.

Read More

The Legend of Zelda: a Second Look at the Second Quest

Posted by on Jan 25, 2014 in In-Depth | 5 comments

BGH revisited the Legend of Zelda’s Second Quest, and found it to be one of the most intelligent player experiences ever designed.

Read More

Nostalgic for the New

Posted by on Jul 29, 2013 in In-Depth | 0 comments

With all of the tools available today, doesn’t it seem odd that the criticism of “This is just the same game over and over again,” is more common than ever?

Read More

Why Bioshock: Infinite is so violent?

Posted by on Apr 10, 2013 in In-Depth | 0 comments

Nazifpour defends the use of violence in Bioshock: Infinite.

Read More