the artistry and psychology of gaming

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A3 2014: Alice’s Annual Analysis

Posted by on Jul 7, 2014 in Lists | 0 comments

Alice Kojiro missed E3 while it was happening this year, but after catching up, the results are surprising.

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Top 10 Ways Handheld Consoles Led to Smartphones

Posted by on Jul 1, 2014 in Lists | 1 comment

In this top 10 list, DDJ looks at several of the most significant smartphone features that actually find their roots in handheld gaming. Along the way, he asks the question: why are the biggest names in smartphones Google, Apple, and Samsung instead of Nintendo, Sony, and Microsoft?

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The Top 10 Creative Decisions Made Due to Technical Limitations

Posted by on Jun 24, 2014 in Lists | 0 comments

These games demonstrate the immense value of thinking outside the box.

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The Top 10 Examples of Good Sound Design

Posted by on Apr 29, 2014 in Lists | 1 comment

The following ten games make exemplary use of sound design to advance the emotions of their gameplay, whether those emotions are satisfaction, fear, or…well, you’ll see.

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The Top 10 Surprisingly Good Soundtracks

Posted by on Mar 5, 2014 in Lists | 5 comments

Here are ten games that were under absolutely no pressure to deliver quality audio…and did it anyway, because their composers are awesome.

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The Top 10 Moments of Comic Relief that Define their Game [Spoilers]

Posted by on Feb 24, 2014 in Lists | 1 comment

We usually think of comic relief as a moment of rest in the tragic, a moment to ease our thinking and stop occupying ourselves with the disturbing flow of the events. However, the writer(s) can sneak in very serious messages into these moments as well. Sometimes these moments actually define the whole work, present the theme of the overall theme of the work in a sort of a micronarrative. Nazifpour presents to you ten examples of thematic and major comic relief moments in video games.

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