the artistry and psychology of gaming

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inFamous: Second Son

Posted by on Mar 31, 2014 in Reviews | 0 comments

“Meet the new gen, same as the old gen.” Good: Beautiful; fair use of motion and touch controls; natural strategies; interesting sandbox tasks; some cool destructible environments. Bad: Awful morality system; awful interfaces; awful characters; challenge by frustration; overly constrained ability system; checklist-reliant gameplay; few of the previous games’ positive features; nothing new to offer at all.

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The Legend of Zelda: A Link Between Worlds

Posted by on Mar 22, 2014 in Reviews | 0 comments

“Same strengths, same weaknesses, same Legend of Zelda.” Good: Open, player-driven structure; interesting ‘between worlds’ mechanic; decent minigames and sidequests. Bad: Little to no true innovation; underutilized 2D mechanic; poor presentation and use of weapons; reliance on “Eureka”-style puzzles; generic bosses; lazy dungeons; poor incentive for experimentation.

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Surgeon Simulator 2013

Posted by on Jan 21, 2014 in Reviews | 0 comments

The premise of Surgeon Simulator 2013 is literally sidesplitting. Just don’t expect to get much out of it once the joke is over.

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Guacamelee! Gold Edition

Posted by on Jan 15, 2014 in Reviews | 1 comment

Guacamelee is some of the fastest, flashiest, and funniest entertainment I’ve had in years.

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Amnesia: A Machine for Pigs

Posted by on Dec 28, 2013 in Reviews | 0 comments

A Machine for Pigs is exactly what you’d expect: a symbol-drenched story held together by unsettling atmosphere and simple gameplay.

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Resogun

Posted by on Dec 28, 2013 in Reviews | 0 comments

“An average shmup, but a below-average game.” Good: Simple, intuitive, accessible controls; beautiful graphics; a few interesting gimmicks. Bad: Too little content; too much repetition without any customization or strategy; poor information visualization; flawed co-op mode; no clear objective.

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