the artistry and psychology of gaming

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Scribblenauts Unlimited

Posted by on Apr 30, 2013 in Reviews | 0 comments

Unlimited could have been the logical conclusion of the franchise. Instead, it's a stagnant, inadequate cash-in.

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Bioshock Infinite Review: Part 2

Posted by on Apr 23, 2013 in Reviews | 0 comments

BGH's review of Bioshock Infinite continues with Part 2, a spoiler filled look behind the game's unique way of toying with player expectations.

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Bioshock Infinite Review: Part 1

Posted by on Apr 15, 2013 in Reviews | 0 comments

April 15th is Patriots Day, and to celebrate, BGH offers up a review of the exceptional Bioshock Infinite. Part 1 offers a spoiler free take, referencing general gameplay, setting, and expectations.

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Dark Souls: Prepare to Die Edition

Posted by on Apr 7, 2013 in Reviews | 0 comments

Dark Souls can be a rewarding experience, but only if you can power through its unnecessarily cruel design.

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Luigi’s Mansion: Dark Moon

Posted by on Mar 31, 2013 in Reviews | 0 comments

Luigi's Mansion: Dark Moon does not feel like a game you play; it feels like a game you complete. There is no challenge, there is no true engagement, and there is no fun involved. It's just a chore to be finished and crossed off. It is the very definition of a 5/10 game: it is playable, it does not have any glaring flaws, but it also is not in the slightest bit engaging or entertaining.

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Tomb Raider (2013)

Posted by on Mar 24, 2013 in Reviews | 0 comments

This game takes advantage of being a Tomb Raider. As a part of that series, this game is innovative for its redesign of the beloved heroine, but apart from that it has nothing else to offer. The game pretends to be more innovative than it really is. It is still an entertaining game I recommend to everyone, but it is not a great game, or a masterpiece.

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