the artistry and psychology of gaming


Support the Humble Bundle!

Support the Humble Bundle!

I’m a sucker for quality game compilations. A few years back, we had The Orange Box, where Valve rolled five of their games into a neat little pricepoint. 2009 saw the release of Sonic’s Ultimate Genesis Collection, which while omitting a few choice classics (Gunstar Heroes anyone?) was still a well produced list of Sega titles that even pulled from SMS and arcade experiences. And starting May last year, we also saw the rise of the Humble Indie Bundle (; a digital release package of several independently developed games from around the indie community, organized and managed by Wolfire Games.

You just gotta love the indie market. While big name publishers may offer a level of quality assurance to their content (debatable sometimes), and have the budgets to back some truly great experiences, there’s a wonderful level of freedom and innovation found within all aspects of the the independent game developer community that has become a real asset to the gaming industry over the past decade. Obviously this is most prominent in game design, but has also adapted to apply to other areas as well, such as distribution, marketing, and in overall business models, and the Humble Indie Bundle is a perfect example.

The Humble bundle offers a series of indie games, handed over DRM-free (so they’re yours!), and even able to integrate with Steam accounts where applicable, and the kicker is that you name your own price. That’s right. $100, $10, $0.99, any of those would work (suggest you don’t do that last one if you have a soul). You name your amount, and you allocate exactly how the total is spent towards your entire purchase. As if that wasn’t enough reckless generosity, a portion of sales is also allocated to two great charities; the Electronic Frontier Foundation (the leading civil liberties group defending digital rights), and Child’s Play (an industry charity working to bring toys and games to children in hospitals worldwide).

We are currently in the 3rd (technically 4th) edition of the Humble Bundle, first launched on July 26, 2011, and it has never been a bigger value.

Humble Indie Bundle #3 includes the following:

    • Crayon Physics Deluxe (Kloonigames)
    • Cogs (Lazy 8 Studios)
    • VVVVVV (Terry Cavanagh)
    • Hammerfight (Kranx Productions)
    • And Yet It Moves (Broken Rules).
    • Steel Storm (Kot-in-Action Creative Artel) – added as a bonus on Aug. 1
    • Atom Zombie Smasher (Blendo Games) – added as a bonus on Aug. 6

But wait, there’s more! Purchasers also get trial access to Minecraft (Mojang) until August 14, 2011, and as of August 3rd, anyone who pays higher than the average price ($5.41 as of this writing) also receives each of the five games from the second bundle from December 2010. That’s right; they bundled a bundle!

The Bonus Bundle includes the following:

    • Braid (Number None Studios)
    • Cortex Command (Data Realms LLC)
    • Machinarium (Amanita Design)
    • Osmos (Hemisphere Games)
    • Revenge of the Titans (Puppy Games)

All in all, that’s 13 games that you get to enjoy, and 12 you get to keep forever! A few of these names should be jumping out at you as well. Of the new batch VVVVVV is probably the most well known of the bunch for its gravity toggling antics, but you may have also seen And Yet it Moves from its re-release on WiiWare in 2010, and Hammerfight on the PSP in 2009. From the #2 batch, Machinarium has made its way around several platforms, and of course Braid has been deemed a modern day masterpiece and is currently one of the most downloaded and top rated games on Xbox Live.

So in short, you get some great games, indie developers get sales and recognition, and charitable foundations get support. That’s a win for everyone, so what’s keeping you?

This deal is only active for about 4 more days, so visit soon to get in on the bargain!

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