the artistry and psychology of gaming


The Architecture of Deus Ex

Posted by on Oct 22, 2011 in The Architecture of Gaming | 1 comment

It’s time to put on a trench coat and fight some conspiracies! This week Ethan Sheaffer shows that your vision doesn’t need to be augmented to see how great Deus Ex’s level design is.

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Deus Ex: Human Revolution

Posted by on Sep 4, 2011 in Reviews | 1 comment

“It’s not the end of the world… but you can see it from here.” This highly-anticipated prequel is extremely ambitious, but is it worthy of the Deus Ex name? Ethan Sheaffer says it is.

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