the artistry and psychology of gaming


The Architecture of GoldenEye 007 and Perfect Dark

Posted by on Dec 4, 2011 in The Architecture of Gaming | 2 comments

Now that he’s been shaken (not stirred) out of his food coma, Ethan Sheaffer concludes Nintendovember (in December!) with a look at GoldenEye 007 and Perfect Dark, two titles that may not seem like innovative Nintendo games, but totally are.

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