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The Architecture of Half-Life 2 (Part 3)
Prepare for unforeseen consequences in the third and final part of Ethan Sheaffer’s analysis of the level design in Half-Life 2.
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The Architecture of Half-Life 2 (Part 2)
Ethan Sheaffer returns with more insight as to why Half-Life 2 has fantastic level design. Now about that beer he owes ya….
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The Architecture of Half-Life 2
Rise and shine, dear readers, rise and shine. In this inaugural installment of The Architecture of Gaming, Ethan Sheaffer begins exploring the nature of level design and analyzes the exemplary level design in Half-Life 2. So wake up and smell the ashes.
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