the artistry and psychology of gaming

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The Architecture of Metroid (The Early Years)

Posted by on Nov 20, 2011 in The Architecture of Gaming | 1 comment

In space, no one can hear you scream. But they can definitely hear you blasting the crap out of a bunch of Space Pirates. Nintendovember continues as Ethan Sheaffer analyzes the series that pioneered the Metroidvania subgenre. Betcha can’t guess what that series is.

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