the artistry and psychology of gaming


The Architecture of Gaming: Nintendovember Afterword

Posted by on Dec 11, 2011 in The Architecture of Gaming | 0 comments

Or: How the Hardware Limitations of the NES Influenced the Level Design in Several Classic Games.

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The Architecture of The Legend of Zelda (NES/SNES)

Posted by on Nov 13, 2011 in The Architecture of Gaming | 3 comments

With Skyward Sword’s release date quickly approaching, Ethan Sheaffer takes a look at the roots of the Legend of Zelda franchise, as Nintendovember continues.

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